![]() In the second chapter (before you have the chance to increase your stats again, mind you), even the lowest tier of checks (16+ in the given stat) require you to have pushed at least one of your two %+20s into the stat in question, which wouldn’t be unreasonable except that again, you only have three options to choose from and they may not be the stats you’ve chosen to invest in. The other half-trying to impress Charlotte-are comparatively easier because you can pass them with a stat equal to 20 as I said, this was the one and only stat check I passed in the entire game. In the first chapter, half of the stat checks-dealing with the letter-require a stat over 20, which means if you haven’t pumped multiple stat bumps into one of the three skills available to choose from, it becomes literally impossible to pass. The other issue is that I just feel like the stat checks in general are just too prohibitive. I had to look through the code to understand why I was failing so much-apparently I’d been selecting options that required skills of 35+, instead of the easier alternatives! The tiered stat checks are actually an interesting idea, and one that I like in theory, but it’s not really clear that this is the approach being taken, so I more often felt confused about what was different about the various approaches, not realizing that they were just different degrees of testing the same skill. (The sole exception was the instance where I had to impress Charlotte in the first chapter.) In my initial playthrough, I split my focus between dueling and speech-which felt reasonable, considering I often like to play jacks of all trades-and proceeded to fail nearly every single stat check that relied on either of those skills. However, like others, I think a lot of my enjoyment is being hampered by how strict and/or unclear some of the stat checks are. I’m certainly intrigued by the premise, and the characters seem interesting I think the game has a lot of potential. Thank you so much for reading and if you choose to-thank you for playing! July 11: Apollon’s Interlude is available to be played! ![]() Both questions and feedback are deeply appreciated: Was a thread dropped that you wanted to see more of? Are there other romantic encounters you’d like to see? Any odd bugs popping up? I’m all ears, and will be keeping an eye on this thread for new posts. ![]() More chapters will be added as development progresses. The game is currently 172,000 words in length.
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